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Iron harvest alpha
Iron harvest alpha













iron harvest alpha
  1. Iron harvest alpha upgrade#
  2. Iron harvest alpha Pc#
  3. Iron harvest alpha series#

We’re still in the development process so I can’t say for sure how long it’s going to take. People seem to love the concept behind the world that we've expanded from Jakub’s creations. We’ve had success with Kickstarter before, but Iron Harvest has been by far our most anticipated project, mainly due to the industry-wide demand for a solid real-time strategy (RTS) game. Over 16,000 backers pledged more than $1,500,000 to help bring this game to life. We got in contact with Jakub and he was interested – this began our project!Īs Kickstarter project, Iron Harvest quickly gained a lot of fans.

Iron harvest alpha Pc#

At KING Art Games, we then had the idea to turn his world into a PC game. We became huge fans of his after we saw the artwork, which was later turned into a popular board game.

Iron harvest alpha series#

It began when we discovered an artist called Jakub Rozalski, who created a series of pieces called “1920+”. What inspired the creation of Iron Harvest? Missed our recent FMX presentation featuring KING Art Games? This is your chance to catch up. We sat down with Technical Artist, Thomas Paul, to discuss how KING Art Games will bring this alternate reality of 1920+ to life – and how Xsens motion capture contributed to the game’s strong, narrative-driven campaigns. If you enjoy playing historical-flavored RTS games, then Iron Harvest should be on your watch list.Responding to demand for a solid real-time strategy game, and with a Kickstarter budget of over one and a half million dollars in the bank, KING Art Games is midway through development of the highly anticipated PC title, Iron Harvest. Look for further updates here at Grogheads as Iron Harvest further evolves and check out the images below to hold you over. Things can only get better as more components are added to the game, including, of course, the campaign(s). It ran smoothly, definitely provided a challenge (I hope to ratchet the difficulty back up to ‘Normal’) and has both great graphics and music. It is also well armored and difficult to take down for opposing infantry and even other mechs.Įven with the limited amount of content available right now I still had a great time with this early Iron Harvest build. Each faction has different mechs – my favorite right now is the two-legged machine armed with what I can best describe as an elephant gun and bayonet – the rifle has great stopping power and then the mech can wallop the crap out of its unfortunate target. The giant walkers range from oversized, steam-powered suits of iron armor, two-legged runners armed with heavy machine guns, and finally, to four-legged mechanical spiders. My favorite building, however, is the workshop, in which there are 3 to 4 different types of mechs now available to each faction. Buildings can be constructed by engineers. I turned down the difficulty to ‘Easy’ after getting slaughtered by Saxon infantry armed with sub-machine guns.īoth factions have HQ buildings, oil wells, iron mines and strategic points available for capture on the maps now available – these maps include an abandoned train yard, a river valley and an industrial area complete with ambush-ready alleyways. They are very fun to play with and the AI can be quite cutthroat.

iron harvest alpha

Iron harvest alpha upgrade#

There are standard rifle-carrying infantry as well as engineers, and each unit type can upgrade their abilities with grenades, pistols, shovels, and sub-machine guns found on the battlefield.

iron harvest alpha

Not a lot of content yet, but I had a ton of fun playing both factions. The alpha build currently includes two factions (Polania and Saxony) and several maps to try out. That’s probably both a blessing and a curse.Īnyway – Iron Harvest is now in its 2nd alpha version. I’ve even toyed with the idea of buying the board game version of Scythe – the only problem is that I have no actual humans within 100 miles to play it with. I dove into the tutorials, but then attempted to start an actual game about a week later, but nothing stuck. I also recently bought Scythe: Digital Edition PC game on Steam, which has admittedly, so far, been a lot for me to wrap my brain around. When KING Art Games announced the Kickstarter campaign for the directly-related Iron Harvest PC Real Time Strategy game, I immediately contributed as much cash as I could afford. Replete with steampunk, First World War tech and mechs, it is all I could ever ask for in a game. The gaming universe of Scythe, set in an alternate Eastern European 1920-era, is right up my street.















Iron harvest alpha